

The innovation level was such that a whole new version of DS was created just to support the new figure features.įor the first time in history, DAZ3D was creating something that could not be used in Poser. But this was only a small step comparing to what DAZ3D was bringing to the market – the Genesis platform.

Now Poser figures could finally assume a sitting pose without looking like a mangled PVC pipe. Having no option but to follow the competition, Poser 9 (the current version) was finally bringing weight maps to its figures after over a decade of utter and complete technology stagnation. Facing a possible Poser market death, DAZ3D took its first drastic measure: break away from Poser compatibility, by bringing their figures to nowadays level of technology, while leaving Poser in the Stone Age where it has lived for over a decade. Meanwhile, Poser was bought and sold twice until Poser 8 was released. It was only with the release of DS3 that Poser, for the first time in its history, faced decent competition in their own market.įrom that we have seen Poser evolving in technology, even if only slightly, for the first time in history. Coming from that, DS version 2 came out a little better, but still lacking in features. We have to consider that DAZ3D was a company specialized on creating 3D models, not software. It was barely usable, but it was a start. The first version of DS was very simplistic, and equally mediocre.
#Poser 7 nude plus
That explains the lack of evolution in Poser figures (and Poser itself) for a whole decade, plus half a dozen mediocre Poser versions released to the market with basically no innovation. Mind you, for those 10 years of existence, Poser never had any kind of competition, so it was alone on its own market. This is when DAZ started to break away from that ancient and obsolete rigid structure that was bonding Poser figures together until then. This platform was called "DAZ Studio" (DS).
#Poser 7 nude software
That's when DAZ decided it was necessary for them to create their own software platform to support their contents, so they would no longer depend on Poser to exist. Poser was sold to other companies several times in succession, giving DAZ the impression that it could cease to exist at any time. Initially, they only created contents for Poser, but that was becoming an unstable market.

For the next 10 years Poser figures were kept inside this rigid structure that quickly became obsolete in terms of current technology.Īt that point the DAZ team decided to split and start their own company. As time passed, the DAZ team was becoming impatient with the limitations imposed by the way Poser figures were created. In the very beginning, DAZ was part of the Poser team that was dedicated to the creation of Poser figures that were bundled with every new version of it. At the moment, Poser is owned by Smith Micro Software (SMS). Since Poser has been bought and sold so many times, I will simply refer to it as Poser for both the product and the company that owns it. From these events, I will demonstrate the reasons why I consider the future of Poser rather grim (let's hope I am wrong!!).įirst of all, whenever I refer to "Poser", I probably mean the company that owns it. In this article I will discuss the historical events that culminated with the split between Poser and its team of 3D content developers.
